The multi-server system have been launched for you to test it out! Currently there is a single server in Europe but soon will establish a server in NA, Brazil. For anyone curious the game architecture looks like that. We have a core api and a core database where all players data lives in. Then we have game server api together with game server engine and a game database which is used for short-term data transfers to core database. Bonus: introduced possibility to query a highscores through all database players. Here we have 3k players and all of them are viewable and scrollable for your competitive purposes.

It has been a while since the last update however that doesn't mean no development have happened! Soon I will announce that complete refactor of the game engine have happened. What's new? Support of multi-server environment for high amount of players online in different world wide regions. The implementation is very similar to RuneScape or any other massive online multiplayer game. You can login with the same character to the USA server or EU server, NA server and still have the same fortress, compete world wide in the highscores & attack other fortress from another server regions. This system is not a proxy, not a "game worlds" where you have character per "game world" but instead a variety of servers in different locations to play the same character. Undoubtfully, within this changes lots of refactorings have been done, how player logins & logouts, how players attack fortresses, how highscores are calculated and etc. But all that is almost done and release to production will happen any time soon! Stay Tuned!
