It has been a while since the last update however that doesn't mean no development have happened! Soon I will announce that complete refactor of the game engine have happened. What's new? Support of multi-server environment for high amount of players online in different world wide regions. The implementation is very similar to RuneScape or any other massive online multiplayer game. You can login with the same character to the USA server or EU server, NA server and still have the same fortress, compete world wide in the highscores & attack other fortress from another server regions. This system is not a proxy, not a "game worlds" where you have character per "game world" but instead a variety of servers in different locations to play the same character. Undoubtfully, within this changes lots of refactorings have been done, how player logins & logouts, how players attack fortresses, how highscores are calculated and etc. But all that is almost done and release to production will happen any time soon! Stay Tuned!

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